Houdini 20.5 Nodes Geometry nodes

Labs RBD Edge Strip geometry node

Generate polystrips on fractured geometry for extra destruction detail in game engines.

The edge strip node will attempt to create a polystrip along the boundaries of each chunk between the inside and outside faces. Vertex alpha can be used to blend the outside material with the inside material. Make sure the UV’s for the inside faces have been laid out. You can use the “inside face UV’s” node to do this.

Parameters

Merge Pieces

Output the edge strips and input fracture geometry.

Inside Edge Width

Width of the polygon strip along the inside edge.

Outside Edge Width

Width of the polygon strip along the outside edge.

Geometry nodes