Houdini 20.5 Nodes Geometry nodes

Configure Clip Info geometry node

Edits properties of a skeleton animation or motion clip.

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Since 18.5

This SOP edits properties such as the clip name and time range, which are stored in the clipinfo detail attribute. The input can be either a skeleton animation (e.g. from FBX Animation Import) or a motion clip.

Parameters

Units

Specifies whether the Clip Range and Source Clip Range are specified in scene frames or seconds.

Clip Name

Sets the clip’s name.

Sample Rate

Sets the clip’s sample rate.

Clip Range

Sets the time range of the clip, in seconds.

Clip Range

Sets the time range of the clip, in scene frames.

Source Sample Rate

Sets the sample rate of the clip’s source. This is used by the FBX exporter to save the clip to its original clip settings.

Source Clip Range

Sets the time range of the clip’s source, in seconds. This is used by the FBX exporter to save the clip to its original clip settings.

Source Clip Range

Sets the time range of the clip’s source, in scene frames. This is used by the FBX exporter to save the clip to its original clip settings.

Left End Behavior

Sets the left end behavior of the clip. This determines how a MotionClip with this field should behave when it is evaluated after the end of the MotionClip.

Clamp

The first and last poses will be extended out indefinitely.

Loop

The animation will repeat from the beginning.

Mirrored Loop

The animation will repeat in reverse.

Right End Behavior

Sets the right end behavior of the clip. This determines how a MotionClip with this field should behave when it is evaluated after the end of the MotionClip.

Clamp

The first and last poses will be extended out indefinitely.

Loop

The animation will repeat from the beginning.

Mirrored Loop

The animation will repeat in reverse.

Inputs

Animated Pose or MotionClip

The animated skeleton or MotionClip to edit the clip info for.

Outputs

Animated Pose or MotionClip

The modified skeleton or MotionClip.

See also

Geometry nodes