Houdini 20.5 Nodes Geometry nodes

Labs Cylinder Generator 1.0 geometry node

Create a tube from a curve, with UVs and normals.

Since 19.0

The cylinder generator wraps up some common functionality for generating tubes for realtime vfx. You can quickly set the inner and outer radius, modify the profile and add noise to shape the tube for multiple use cases. UV’s are automatically laid out and adjusted with override controls. Add vertex colour based on u or v to drive material parameters in your game engine.

Parameters

Inner Radius

Defines the radius of the inner and bottom circle for the cylinder.

Outer Radius

Defines the radius of the outer and top circle for the cylinder.

Sides

Determines the number of sides the cylinder will have.

Segments

Determines the number of polygon segments the cylinder has along its height.

Arc Start

Determines the starting point of the arc in degrees. That applies to the axis the cylinder is oriented.

Arc End

Determines the ending point of the arc in degrees. That applies to the axis the cylinder is oriented.

Height

#height Determines the size of the cylinder in the axis that is oriented.

Enable Ramp

Uses a multiplier and a ramp to change the height profile of the cylinder.

Ramp Multiplier

Multiplies the effect of the curve ramp that is being used.

Curve Ramp

Applies the ramp to modify the height profile of the cylinder.

End Caps

Creates triangular caps for the open ends of the cylinder.

Add UVs

Generates and connects a Labs UV Unwrap Cylinder SOP to unwrap UVs.

Orientation

Orientation of the shape.

Translate

Location of the center of the shape.

Geometry nodes