Houdini 20.5 Nodes Geometry nodes

APEX Map Character geometry node

Stores a reference on an APEX control to a point in a skeleton geometry.

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Since 20.5
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

This node configures mappings between the controls of an APEX character and points on a skeleton. Each mapping is stored in the properties dictionary attribute on the corresponding control in the character rig.

Parameters

Output Property Name

The name used to store the mapping property.

Rig Path

The path to the rig to create control mappings for.

Skeleton Path

The path to the skeleton geometry to create point mappings for.

Map By Name

When turned on, performs an automatic mapping from rig control to skeleton point if they share the same name.

Mappings

A list of control-point pairs mapping APEX controls from the Rig Path graph to points on the Skeleton Path geometry.

Attributes

Each mapping is stored in the properties dictionary attribute on the corresponding control in the character rig. The mapping has the following form:

<Output Property Name> : <skeleton geometry under Skeleton Path> : <point name on skeleton geometry>

Example: “mapping:Base.skel”:“myjointname”

Inputs

Scene/Character

The APEX scene or character geometry.

Outputs

Scene/Character

The APEX scene or character geometry with the updated properties.

See also

Geometry nodes