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HLOD Layer settings can be imported and exported as attributes using the Unreal plugin.

Exporting Actors with HLODs to Unreal

If specified, the attribute unreal_hlod_layer can set the HLOD layer asset on the created Actor.

unreal_uproperty_ attributes can control properties on Actors with HLODs:

Property

Description

unreal_uproperty_bEnableAutoLODGeneration

Controls the “Include Component in HLOD” property. Set to 0 or 1.

unreal_uproperty_ExcludeFromHLODLevels

Controls the “Exclude from HLOD Levels” property, set to 0 or 1.

unreal_uproperty_HLODBatchingPolicy

Controls the “HLOD Batching Policy”. These values are taken from the EHLODBatchingPolicy UENUM:

  • 0 - None

  • 1 - MeshSection

  • 2 - Instancing

Importing Actors with HLODs to Houdini

The attribute unreal_hlod_layer will be set if an HLOD layer asset is specified on an input.

World Partition

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