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HLOD Layer settings can be imported and exported as attributes using the Unreal plugin.
Exporting Actors with HLODs to Unreal ¶
If specified, the attribute unreal_hlod_layer
can set the HLOD layer asset on the created
Actor.
unreal_uproperty_
attributes can control properties on Actors with HLODs:
Property |
Description |
---|---|
|
Controls the “Include Component in HLOD” property.
Set to |
|
Controls the “Exclude from HLOD Levels” property, set to |
|
Controls the “HLOD Batching Policy”. These values are taken from the EHLODBatchingPolicy UENUM:
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Importing Actors with HLODs to Houdini ¶
The attribute unreal_hlod_layer
will be set if an HLOD layer asset is specified on an input.