Overview
Custom Houdini Engine commands are available in Houdin 16.5. They can either be called via the console, file menu or via keyboard shortcuts.
More information on the action performed by these commands can be found in Baking , Cooking and Debugging .
Console Commands
These are the currently supported console commands for the Houdini Engine plugin for Unreal:
- Houdini.Open : Opens a copy of the internal Houdini scene in an new instance of Houdini.
- Houdini.Save : Saves the current Houdini scene to a hip file.
- Houdini.Clean : Cleans up unused/unreferenced Houdini Engine temporary files.
- Houdini.Pause : Pauses or resumes Houdini Engine Asset cooking.
- Houdini.Bake : Bakes and replaces with blueprints the Houdini Asset Actors currently selected in the World Outliner.
- Houdini.BakeAll : Bakes and replaces with blueprints all Houdini Asset Actors in the current level.
- Houdini.Cook : Forces a recook of the Houdini Asset Actors currently selected in the World Outliner.
- Houdini.CookAll : Forces a recook of all Houdini Engine Asset Actors in the current level.
- Houdini.Rebuild : Rebuilds the Houdini Asset Actors currently selected in the current level.
- Houdini.RebuildAll : Rebuilds all Houdini Engine Asset Actors in the current level.
File Menu Actions
The following commands are available in the Unreal File menu:
- Open Scene in Houdini : Opens a copy of the internal Houdini scene in an new instance of Houdini.
- Save Houdini scene (HIP) : Saves the current Houdini scene to a hip file.
- Report a plugin bug : Opens your internet browser to the bug report page on SideFX's website.
- Clean Houdini Engine Temp Folder : Cleans up unused/unreferenced Houdini Engine temporary files.
- Bake And Replace All Houdini Assets : Bakes and replaces with blueprints all Houdini Asset Actors in the current level.
- Pause Houdini Engine Cooking : Pauses or resumes Houdini Engine Asset cooking.
Keyboard Shortcuts
These are the default Keyboard Shortcut:
- Ctrl + Alt + O : Opens a copy of the internal Houdini scene in an new instance of Houdini.
- Ctrl + Alt + P : Pauses or resumes Houdini Engine Asset cooking.
- Ctrl + Alt + B : Bakes and replaces with blueprints the Houdini Asset Actors currently selected in the World Outliner.
- Ctrl + Alt + C : Forces a recook of the Houdini Asset Actors currently selected in the World Outliner.
- Ctrl + Alt + R : Rebuilds the Houdini Asset Actors currently selected in the current level.