Hello,
I'm computing biharmonic weights on a mesh and everything looks great in Houdini, but when I export the FBX and open it in Maya looks like the weights are not quite correct.
I unpacked boneCapture attribute and realized that there are mesh points influenced by a large number of joints and I suspect that may be the reason why in Maya weights are broken.
Now I'm trying to find out a solution to set max number of per-point influences but no luck so far.
I found what it seems an old SOP called "CaptureCorrect" but that seems to be tailored to OBJ level bones.
Is there a "contemporary" way of setting max number of influences?
Best,
=e