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Full Version: Joint Biharmonic Capture : Max Number of Joint Influences?
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erikmlv
Hello,

I'm computing biharmonic weights on a mesh and everything looks great in Houdini, but when I export the FBX and open it in Maya looks like the weights are not quite correct.

I unpacked boneCapture attribute and realized that there are mesh points influenced by a large number of joints and I suspect that may be the reason why in Maya weights are broken.

Now I'm trying to find out a solution to set max number of per-point influences but no luck so far.

I found what it seems an old SOP called "CaptureCorrect" but that seems to be tailored to OBJ level bones.

Is there a "contemporary" way of setting max number of influences?

Best,
=e
tamte
erikmlv
I found what it seems an old SOP called "CaptureCorrect" but that seems to be tailored to OBJ level bones.
Is there a "contemporary" way of setting max number of influences?
you can still use Capture Correct SOP should work fine on capture attribute from Joint Capture Biharmonic

or if you want more control modifying weights overall you can use Capture Attribute Unpack -> Wrangle -> Capture Attribute Pack
erikmlv
Ah! You're right, "Capture Correct" SOP still works as expected. My bad!
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