Hi all! I've been working with the vellum muscle nodes for a few weeks now and I'm still having issues getting good results. I'm starting with a simplified model of the Emil muscles and skel that ship with the unreal ML deformer demo. The Vellum Muscle setup is my own using that file and the dino legs file as a reference. I'll attach my hip file here I have just the pectoral setup running into the MuscleSoverVellum node for now.
My muscles solve like kids slime lol. I try to adjust the Muscle Properties>Shape Stiffness but it has zero effect on the muscles. I've tried (absolute) 10, 100, 500, and 1000 and they all look the same. What's the best way to get the muscles to stiffen up and look less goopy?
What's the correct way to attach the muscle to bones? It seems I can use the MusclePaint> Muscle End Mask or I can use the Muscle to bone mask. Also, when you use a MusclePaint SOP does that override any distance threshold that is set in the MuscleConstraintPropertiesVellum SOP?
When I use the Muscle To Muscle constraints. The Muscle attachments cause spikes in the muscle geo like every other vertex is being pulled. I've found Muscle Glue Mask yields a cleaner result I'll attach some pics as well
Is there a way to sculpt a custom flexed shape for muscles? It looks like in the file Mio_muscle_setup from the Unreal demo the artist used an Edit and Femdeform SOP to achieve this on the bicep but it's not clear to me how it works or to set this up in my own file.
Any insight / help would be amazing!
Jeff