Hi! I'm working on a personal project where I need to make a medieval type Stone Wall.
I used the uv layout method to place the stones, now I'd like to do a simple rbd sim to de-intersect using the found_overlap trick.
I need the sim to not move on Z Position and Y Rotation. Using @P=0; on a Geometry Wrangle helps but it transforms the stones to the center (It needs to respect the pre-sim Z Position).
Thanks!