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jmbrodsky
Hi! I'm running a skinsolvervellum pass and using several skinproperties nodes along with an attributepaint node

If you have two overlapping masks in your attribute paint node, which property is used in the sim? Does it matter what order the skinproperty nodes are chained together? Does it matter the order of the attribute maps are listed in your attribute paint node?
edward
The last Skin Properties SOP that touched the point's attribute value will be used in the Skin Solver Vellum. So yes, order matters. Note that Skin Properties has a Mask Blend parameter that controls how values are layered on top of the input.

As for the order of the attributes listed in Attribute Paint, that part doesn't matter because the attributes are independent.
jmbrodsky
awesome, thank you!
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