So my idea is to create a few clouds and then copy them randomly via Copy To Points.
What I want is to give the clouds the color based on the target points.
I get a nice result in the viewport, but rendering in Redshift has no color data.
I am aware I don't have the color channel for volumes. My question is, Can I transfer the color from the viewport and transfer it to the volume color channel, after the Copy to Point node?
Attaching reference image and scene.
Hopefully there is a workflow.