oldteapot7
I did some investigation. The main problem is that Houdini Icons are generated on fly from vector files (SVG). It means that those icons can be scaled to 4k monitor or other custom resolution without problems BUT it also means that its very hard to design icons in corelation to each other.
I'm not sure what your investigation sources were, but there's no general restriction with designing with SVG; it's just a vector format. You can design your icons in any vector illustration app that has an SVG export option, and write out your SVGs from there.
The only issue I've seen with SVGs is that they lose precision at very small scales, so you have to design to a minimum size (but that issue does not apply here).
oldteapot7
parameter pane looks so bad for artist but people without sense of escetics find it "functional" LOL
I'm not sure what the need to get confrontational was, but I didn't see anyone in here (including me, who this comment is clearly aimed at) make a case for preferring function-only UIs without
any sense of aesthetics. The position is to prefer the state of things as they are, rather than
sacrifice functionality on the altar of beauty.
If SideFX can do both, then more power to them. They're trying, and the new node info dialogue is a promising step towards that, but there's
a post somewhere here that shows that group names are truncated [
www.sidefx.com], so you cannot actually read them, which is the perfect example of breaking functionality in favour of a better-looking UI.
To drive home the point, I'd take the older, uglier UI any day over the more useless, prettier new UI, but I still hope that the UI can be pretty
and functional, and I'm happy to let SideFX take their sweet time over it. I hope that's clear now.