もくもく雲 (Billowy Cloud)
Film/TV
このシーンファイルではシンプルなもくもく雲 (billowy cloud) の作成方法を紹介、以下の2つのレンダー設定も含んでいます:
- アンビエントオクルージョンボリュームを生成してレンダリングを高速化、雲内部の光線反射を計算しない設定
- 雲内部の光線反射を計算する、よりリアルな表現のための設定
5/5
(3 responses)
Asset Type
Scene File | HIP
公開日
2023年11月3日
Terms of Use
Created in
Houdini 20
カテゴリー
Clouds
CREATED BY
ATTILA TOROK
Attila Torok is a London based FX TD working for SideFX. He has started out as a SideFX internship student after which he worked for Double Negative on projects like The Hunger Games: Catching Fire, Godzilla. Before coming back to SideFX he spent 4 years at ILM, where next to a list of movies like Doctor Strange, Avengers: Infinity War, Ready Player One, Star Wars: The Rise of Skywalker, he was building and maintaining tools for particle simulations, deformable and tearable rigid body simulations and for pyro used throughout the company.
コメント
eddishin 1 年 前 |
Thank you, Attila Torok.
localstarlight 1 年 前 |
When I try to render the ambient occlusion version, the cloud is basically just pure white, looks totally blown out, and now adjustment of the lighting seems to make any difference.
ati 1 年 前 |
Make sure you are displaying through ACES. (Edit -> OCIO Settings...)
Also on the pyro shader (/obj/simple/cloud_occlusion/materiallibrary1/karmabakedcloudmaterial1/kma_pyroshader1) try to lower the Intensity Scale parameter on the Scatter tab
Let me know if that helps
DrewLin 8 ヶ月, 1 週間 前 |
thank you very much for the file!!
dennisvolkerts 7 ヶ月, 2 週間 前 |
nope, got the same with aces and scatter intensity...
I myself realy want to get this invert occlusion look in my render. But I dont get this... How to do this with this occlusion node or even with setting it at 32 samples.
where is this key? on your example... I understand its different on others
dennisvolkerts 7 ヶ月, 2 週間 前 |
Mantra?
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