もくもく雲 (Billowy Cloud)
Film/TV
このシーンファイルではシンプルなもくもく雲 (billowy cloud) の作成方法を紹介、以下の2つのレンダー設定も含んでいます:
- アンビエントオクルージョンボリュームを生成してレンダリングを高速化、雲内部の光線反射を計算しない設定
- 雲内部の光線反射を計算する、よりリアルな表現のための設定
5/5
(3 responses)
Asset Type
Scene File | HIP
公開日
2023年11月3日
Terms of Use
Created in
Houdini 20
カテゴリー
Clouds
CREATED BY
ATTILA TOROK
Attila Torok is a London based FX TD working for SideFX. He has started out as a SideFX internship student after which he worked for Double Negative on projects like The Hunger Games: Catching Fire, Godzilla. Before coming back to SideFX he spent 4 years at ILM, where next to a list of movies like Doctor Strange, Avengers: Infinity War, Ready Player One, Star Wars: The Rise of Skywalker, he was building and maintaining tools for particle simulations, deformable and tearable rigid body simulations and for pyro used throughout the company.
コメント
eddishin 1 年 前 |
Thank you, Attila Torok.
localstarlight 12 ヶ月 前 |
When I try to render the ambient occlusion version, the cloud is basically just pure white, looks totally blown out, and now adjustment of the lighting seems to make any difference.
ati 12 ヶ月 前 |
Make sure you are displaying through ACES. (Edit -> OCIO Settings...)
Also on the pyro shader (/obj/simple/cloud_occlusion/materiallibrary1/karmabakedcloudmaterial1/kma_pyroshader1) try to lower the Intensity Scale parameter on the Scatter tab
Let me know if that helps
DrewLin 7 ヶ月, 3 週間 前 |
thank you very much for the file!!
dennisvolkerts 7 ヶ月 前 |
nope, got the same with aces and scatter intensity...
I myself realy want to get this invert occlusion look in my render. But I dont get this... How to do this with this occlusion node or even with setting it at 32 samples.
where is this key? on your example... I understand its different on others
dennisvolkerts 7 ヶ月 前 |
Mantra?
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