Electra リグ (Electra Rig)
Film/TV
, Gamedev
APEX リギングツールを使った Electra キャラクタのセットアップ方法を学びます。このシーンファイルでは、キャラクタ要素の整理、再利用可能なリグコンポーネントの使い方と作成方法、アニメータに優しいシーン構築の基礎を紹介しています。ロケータの作成やリバースフットの設定のためのノードも含まれます。
このファイルは、Esther Trilsch による H20 Rigging HIVE のプレゼンテーションの一部として紹介されたものです。
このファイルで紹介するのは Electra キャラクタのリグの設定方法です。Electra テストジオメトリのポージングやキーフレームの方法について知りたいアニメータの方は、次のレッスンに進んでください。
コメント
eddishin 1 年, 1 ヶ月 前 |
Thank you, Esther Trilsch.
Max Rose 1 年, 1 ヶ月 前 |
Super helpful, cheers!
sboris 1 年, 1 ヶ月 前 |
Thx Esther for your efforts.
Are you secretly Electra?? lol
mushogenshin 1 年, 1 ヶ月 前 |
Hi Esther, thanks a lot for your efforts! I saw two stashed component scripts (for the locator and reversefoot) which I cannot seem to crack open to see the implementation details. I'd like to examine more closely what you did in those setups. Could you please kindly help?
Cheers,
mushogenshin 1 年, 1 ヶ月 前 |
Ah, silly me, I found it! They are all visible in the APEX Network View. Many thanks, again!
esttri 1 年, 1 ヶ月 前 |
ha yes, since graphs are in the end just geometry to can directly edit that geometry on a stash SOPs or even better on the APEX Edit Graph SOP
iamjaden 1 年, 1 ヶ月 前 |
I wonder what the prefered workflow from Apex to Unreal would be? Do you have any suggestions @Esttri? Thank you very much for your effort! Regards, Philipp.
sutcliffe 12 ヶ月 前 |
Mushogenshin - I tried to decipher how the reverse foot rig worked by adding an unpack folder and checking the APEX Network but that seemed to show the Network for the whole rig. Is there a way to just quickly see the relevant nodes for the just reverse foot rig?
patar 8 ヶ月, 2 週間 前 |
hi , i think the reverse foot part is broken on the newer build of houdini can you guys check?
patar 8 ヶ月, 2 週間 前 |
also how can u even considered this as already rigged? theres no ikfk blend on foot and hand? i know that theres helper locator to achieve a more similiar effect of FK on the hand . but the animation doesnt create an arc like fk would.... it creates straight line. to rig the character u have to check with your animator is the rig suffice or not. are they happy and easy to animate or not. its terrible to animate only in ik... or only in fk ...thats why it needs to blend between ik fk. maybe look at how other people rig in their own software, and try to apply this in houdini. the rigger cant decide the rig is good enough by their own, much like the cook doesnt get to decide if their food is edible or not.. check with the animators.. as the cook ask opinion from whom eating their dishes. please do a better example of a finished rig
shun2522 6 ヶ月, 3 週間 前 |
Thank you for providing a wonderful sample file! It's helpful to understanding creating rigs in APEX .
In the file, reverse_feet node seems not working properly, but so we can bypass it and we can see rest of all works fine. (In Houdini Version 20.0.688)
It would definitely be great if Revese feet nodes were fixed in the latest Houdini.
NMVHS 6 ヶ月, 3 週間 前 |
How to switch between ik and fk for arms and legs?
youngzo34 5 ヶ月, 2 週間 前 |
In the file, reverse_feet node seems not working properly, but we can bypass it and we can see rest of all works fine.
Benra 5 ヶ月, 2 週間 前 |
How hard can it be for the developer at sidefx to fix the reverse foot graph that is broken in the latest build? I realise 20.5 is just about to drop, but seems a shame file doesn’t work out of the box… annd what if it’s broken there too. Apex is enticing annd exciting, I realise it’s still in beta.. maybe this is an easy fix. Takes a while to even want to dive deep into rig graphs .
Please log in to leave a comment.