KineFX と APEX リギングそして ML スキニング (KineFX with APEX Rigging and ML Skinning)
Film/TV

SideFX Houdini 20 の新しいアニメーションフレームワーク、APEX を用いた四足歩行リギングを紹介するケーススタディです。機械学習型変形ツールによる人間キャラクタのスキニングと変形も紹介しています。

(8 responses)

コメント

  • legw 4 ヶ月 前  | 

    great! video and examples is the best combinations for learning, thanks

  • sanal777 4 ヶ月 前  | 

    Great presntation, really loved your work!

  • erichocean 4 ヶ月 前  | 

    Super helpful, thanks for putting this together. 5 stars.

  • YoKaigen 3 ヶ月, 4 週間 前  | 

    Very generous of you, much appreciated.

  • Ivan L 3 ヶ月, 2 週間 前  | 

    what is the benefit of having each element of the skeleton separated?

  • aparajitindia 2 ヶ月, 3 週間 前  | 

    superb

  • Sebastien Levieux 2 ヶ月 前  | 

    Hi, amazing work but some nodes missing in you hip file: ../../HORSE_SOURCES/OUT_FOR_RIG

  • UtilitasArts 1 ヶ月, 2 週間 前  | 

    Wow! this is crazy. Exciting era indeed!

  • ruxbat 1 日, 6 時間 前  | 

    for anyone following along with the ml training in august 2024, https://github.com/onnx/onnx/issues/6267 will break your windows-based onnx install when you're in the TOP/PDG section of the demo. You'll need to ensure onnx 1.16.1 is installed. You can do this by popping into the venv and running "pip install onnx==1.16.1" or by editing the venv setup in the TOP network.

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