NPR Crag
Film/TV
Rasterize Geometry COP を使って Copernicus にジオメトリを持ち込む方法を紹介します。この hip ファイルでは、Houdini オリジナルの Crag と、Crag の様々なカスタムアトリビュートをラスタライズし、その後、スタイライズしたレンダーを作成するための方法をいくつか見ていきます。
5/5
(3 responses)
Asset Type
Scene File | HIP
公開日
2024年7月8日
Terms of Use
Created in
Houdini 20.5
カテゴリー
Copernicus
コメント
erichocean 5 ヶ月, 2 週間 前 |
The download doesn't unzip to a hip file, it's a folder hierarchy.
Tom_SideFx 5 ヶ月, 1 週間 前 |
That's a MacOS issue where it will do two unzip iterations. Try setting it to only unzipping once
matsnyman 5 ヶ月, 1 週間 前 |
Where are the pixelate and dither nodes coming from? Are these separate tools?
Tom_SideFx 5 ヶ月, 1 週間 前 |
They're HDAs I made (too late in the dev cycle to be released)
maitlandvt 5 ヶ月 前 |
This is so good! my dream is to oneday make an NES game with houdini (i have strange dreams). pixelator and quantize are key! I've played with procedural tools that do something similar before, but these work much better that what i have found.
Now we just need quantize to palette! I feel like i saw palettes kind of wither and die before my eyes during the past 25-30 years... (except in the indie/pixelart scene) but they seem like a good thing to keep around.
Tom_SideFx 4 ヶ月, 4 週間 前 |
Quantize to Palette would be nice to have. Please log an RFE
maitlandvt 4 ヶ月, 4 週間 前 |
glad you think so! I'll do that.
Also, I see that you created some of this stuff with openCL nodes. i don't know a single stitch of Open CL, could you recommend any resources for learning open CL?
I like the idea of just having a node, i can type some snippets in, like that. see if i can melt my graphics card, haha
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