シェーダボット (Shader Bot)
Film/TV

3D プロジェクト用のシェーダやマテリアルをデザインする時は常に、テストをするのが良いでしょう。このシェーダボットは、単一ジオメトリ内で様々なサーフェストポロジが再現されており、マテリアルのテストに最適なサーフェスが設定されています。Solaris/LOPS ネットワークでセットアップすると、シェーダマテリアルの質を調整しながら、ライティング設定や環境マップ等も制御できます。

シェーダボットの操作方法は、KARMA シェーディング理論のチュートリアル を参照してください。

(2 responses)

CREATED BY

TYLER BAY

Tyler Bay is the owner of cgforge.com - which is an online Houdini school that offers high quality courses, resources, and individual mentorships to help you achieve your Houdini goals.

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コメント

  • Scara 4 年, 8 ヶ月 前  | 

    Thanks.

  • sICFX 4 年, 2 ヶ月 前  | 

    Dope

  • Ascensi 4 年, 1 ヶ月 前  | 

    Hi Tyler, thanks for this! although I wish that the model has material groups with an explanation how you expose them and assign to different materials, especially if one group was to have materials assigned in some groups for uV scrolling with an infinite & timed loop and or ping-pong/echo loop effect, flashing etc I've seen some "animated texture" workflows that access a sequence of images, that's handy but also expensive if it could instead be done with a color material or a set of textures procedurally. Do you have anything like this with your tutorials? Thanks again.

    • tbay312 4 年, 1 ヶ月 前  | 

      Hi Ascensi,

      If you're looking for things related to animated textures, looping stuff, using noises, etc. then shading III is the course that you're looking for. This course - shading theory - is designed to give you a solid start to shading.

      You can find shading III here: https://www.cgforge.com/course?courseid=shading-techniques-iii

      Cheers,

      - Tyler

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