Hi
I was interested in learning how to use point clouds in a vop shader and so took a look at the Houdini Exchange ->
http://www.sidefx.co…pper&Itemid=146 [sidefx.co]
“Hip Files From Point Cloud Presentation May 11th 2005”
I am getting errors in the render- dark patches and light patches (see images). These patches appear in a different part of the image every time I render it.
I guess the original shader I copied is quite old … so there may be some compatibilty issues … not sure.
I am trying to figure out how to create point based occlusion in vops. If any one could take a look at the hip I would much appreciate it.
(the point cloud needs to be generetated first obj->geo1->rop_geometry1)
Thanks!
s
point based occlusion
2524 0 0- anon_user_47126064
- Member
- 24 posts
- Joined: 2月 2010
- Offline
-
- Quick Links