No motion blur for sprites in H11?

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Hello all,

I was needing a shot to contain motion blur on sprites in H11 and I am unable to get that to happen. Looking at the help file I see that the Sprite Procedural shader should have an “FPS” parameter but in my H11 I only have Object, Velocity Attribute and Attributes.

Is this a bug? I would really like to get some blur going on my sprites. Any advice would be appreciated. Thank you.

David
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