Facial Rigging... Clusters for the lips?

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Using the “wire deform” method listed on the link below, I can get the curve to “flow” through the curve. In other words, the movement of the influenced vertices are only through the U&V of the curve.

But what do you do if you want to translate the vertices outward. For example, move the bottom of the lips in a protruding fashio? How do you make the “wire deform” method listed on the link work?

http://www.sidefx.com/docs/houdini10.0/character/facialrigging [sidefx.com]

Lacy, gently, wafting curtains.
http://www.youtube.com/watch?v=NN3eBvZvUXk [youtube.com]
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