particles from file ... how to attach sprites ? and more....

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i need to render scene on separate computers (all frame range is split to pieces) therefore i don't want them to calculate simulation independently within these frame ranges …

i have saved particles simulation in .bgeo files
but when i load them it is no particles, it's just geometry points…..

it has no particles render attributes (lines, tubes etc) and sprites can not be attached to them….but i need it

what should i do in this case ?
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If I understand your question correctly I would just write the scene out to IFD files and render those. Your main machine would calculate the particles once and then you can render on however many machines you need.
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thanks

exactly what i need
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