I've imported an FBX file from Maya that contains 500 seperate object containers with animation. I would like to combine these together, but when I run the combine tool, the animation is lost.
Is there a way to retain the animation data on these?
Thanks for any help.
Merge Maya FBX geometry problem
5804 3 1- stevecullum
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- Stalkerx777
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When you use combine tool from shelf, you basically put all geometry into one geo container, and of course, loosing your animation, witch is on object level. By default, there is nothing you can do. But you can write small script in python, witch will merge all geometry into one, and append transform SOP for each peace with animation. :roll:
Aleksei Rusev
Sr. Graphics Tools Engineer @ Nvidia
Sr. Graphics Tools Engineer @ Nvidia
- edward
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- stevecullum
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