It seems a easy thing to do, but I can't find a way to do it.
I want to scale all the keys in my scene so that I can extend the duration of my animation, the problem is, there is quite a lot of keys which are distributed in all level of the scene, including shop node, what is the best way to go? I want to scope all the channel animation in the timeline for scaling, is it possible?
Thanks in advanced
Possible to scope all channels of a scene?
4838 3 2- renochew
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- zarti
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a ‘naivo-diabolic’ solution wd be this ;
> reduce the frame range of your scene from start to the end ( the last / biggest actual frame of animation )
Warning !!! Do not ‘alter channels to fit the new frame range’ !!
> now do the opposite .. ; redefine ‘the End’ ( the last frame of the scene ) ,
but .. ‘alter channels to fit …… ’ !
good :twisted: luck !
> reduce the frame range of your scene from start to the end ( the last / biggest actual frame of animation )
Warning !!! Do not ‘alter channels to fit the new frame range’ !!
> now do the opposite .. ; redefine ‘the End’ ( the last frame of the scene ) ,
but .. ‘alter channels to fit …… ’ !
good :twisted: luck !
except the things that cannot be seen , nothing is like it seems .
- mrCatfish
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- IsStuff
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