particle fluids too bouncy against rigid body objects

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Hi,

I'm trying to simulate soda pouring into a glass that has ice already in it. The liquid should interact with the ice and make it float. I'm using particle fluids. My glass is a static object, and the ice cubes are rigid bodies. Before I played around with the ice, I had the particles flowing into the glass nicely. I changed the bounce in the physical tab of the particle fluid object to 0.

When I add the ice as rigid bodies sitting in the empty glass, the particles now fly out of the glass when they collide with the ice as if they have a bounce of 1.

Where do I find other controls for interactions between the particle fluids and rigid bodies?

Thanks!
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