Ptex workflow (Mudbox-Houdini)
12730 9 4- robertvari
- Member
- 7 posts
- Joined: 3月 2011
- Offline
- old_school
- スタッフ
- 2540 posts
- Joined: 7月 2005
- Offline
- eitht
- Member
- 257 posts
- Joined: 11月 2010
- Offline
- katisss
- Member
- 14 posts
- Joined: 12月 2008
- Offline
- br1
- Member
- 41 posts
- Joined: 3月 2008
- Offline
- br1
- Member
- 41 posts
- Joined: 3月 2008
- Offline
- mossy
- Member
- 15 posts
- Joined: 1月 2009
- Offline
it looks like you were generating your initial mesh in mudbox and then importing that into houdini and setting up ptex textures, I was curious if you ran across the problem of the obj export out of houdini crashing at all?
I am using mari 1.3v2 and after modelling in houdini as a subd mesh then exporting an obj, mari crashes everytime. I logged a bug with the foundry about it but it looks like it could possibly be a problem on the houdini end and how it orders the vertices when exporting the obj?
A thread I looked at which was hinting at there being an obj problem here: http://forums.odforce.net/index.php?/topic/11538-houdini-11-and-ptex/page__st__12 [forums.odforce.net]
I end up having to open the mesh in another 3d package and re-exporting to obj and it works fine.
I am using mari 1.3v2 and after modelling in houdini as a subd mesh then exporting an obj, mari crashes everytime. I logged a bug with the foundry about it but it looks like it could possibly be a problem on the houdini end and how it orders the vertices when exporting the obj?
A thread I looked at which was hinting at there being an obj problem here: http://forums.odforce.net/index.php?/topic/11538-houdini-11-and-ptex/page__st__12 [forums.odforce.net]
I end up having to open the mesh in another 3d package and re-exporting to obj and it works fine.
- ragupasta
- Member
- 349 posts
- Joined: 8月 2006
- Offline
- nran
- Member
- 36 posts
- Joined: 1月 2012
- Offline
- cowboy71
- Member
- 7 posts
- Joined: 3月 2012
- Offline
-
- Quick Links