I think it's awesome that you are focussing on modeling and rigging, but I'm not sure how high the demand in industry is. If you link your rigging and modeling skills to effects work, that would become a really strong combination. As a houdini Td you would be able to bring a whole bunch of modeling and rigging solutions to effects problems.
Still, considering the autorig exists for humans and houdini is still not used that much for rigging in general, you might want to prioritise your time and learn how to blow things up - if you feel that side of your skillset is lacking.
I think in regards to getting hired, aim for a Td job -both in terms of skillset as well as presentation of your showreel, because if you were to fall to your backup and want to be a modeller, then have a look at some of the things at z-brush central. Those are some insane models you would have to compete with.
Tool building, rigging and then dynamics on top… that's definitely td work. Building a tool that makes an entire buggy (or even a procedural buggy? -> 4/6/8/10 wheels, higher/lower suspension ), completely rigged and ready to ride, that is impressive.
My “secret” project is going, slowly but surely… have a read. Soon I'll have internet at home again (just moved to new flat). And then I will start making/uploading some images again.
http://forums.odforce.net/index.php?/topic/11282-possible-sprite-with-delay-load/page__view__findpost__p__72172 [forums.odforce.net]
–> If you actually make a buggy completely rigged and you are willing to lend me your tool, I'll see if I can get 1000 buggy's riding around. Or you could use mine as soon as I release it and try it yourself
![](/static/djangobb_forum/img/smilies/smile.png)
Good luck with it and definitely keep posting, it's interesting to see your progress - and it's good advertising for your skills
![](/static/djangobb_forum/img/smilies/smile.png)