input and painted geometry don't have matching point counts

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Hey guys,

I model a character with a “Primitive Type” of Primitive. Then I apply “Biped Auto Rig” to my character, push the “Create New Rig” button, it works, 2 new nodes “Biped_animation_rig” and “Biped_deform_rig” come up, and I can manipulate my rigging character correctly.

BUT, when I change the “Primitive Type” of my character to Polygon, my character disappears, and I see there is an ERROR “input and painted geometry don't have matching point counts” in the node “Biped_deform_rig/skin/paint_capture”. What's going on here?

Many thanks,
Hanton

Build: 11.0.775
OS: Windows 7 64 bit

Attachments:
My-Character-AutoRig2.hipnc (1.3 MB)

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