A 48 hour game making competition called ludumdare just started a few moments ago.
http://www.ludumdare.com/compo/ [ludumdare.com]
I've been making a game for class at SMC for the past couple of weeks in houdini. (mostly as per hiptricks vol4)
Anyway, I thought it might be fun to try the same techniques in 48 hours to make another game for this competition.
I thought it would be even MORE fun if some other people were doing the competition in houdini, too!
So what do you say?
The theme is “Alone”
~Maitland
make a game in 48 hours
3070 1 2- twelveplusplus
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- stjohn
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This is an excellent idea, and a great place to show off the sheer amount of material you can generate in a very short time using Houdini.
The difficulty currently is getting the content into the game engine if you're using HD or Apprentice. Unless you have FBX export support, or a houdini geo reader on the engine/editor side, you'll be limited by what you can shove into a .obj file.
If you're using Escape or Master, that's not a problem, and all you need to do is make sure you're using FBX export so you can do multiple UV sets.
The best way to do it would be to have a lot of game-ready tools set up as HDA's so that when it comes time to actually enter the competition, you can spend the 48 hours most efficiently.
The difficulty currently is getting the content into the game engine if you're using HD or Apprentice. Unless you have FBX export support, or a houdini geo reader on the engine/editor side, you'll be limited by what you can shove into a .obj file.
If you're using Escape or Master, that's not a problem, and all you need to do is make sure you're using FBX export so you can do multiple UV sets.
The best way to do it would be to have a lot of game-ready tools set up as HDA's so that when it comes time to actually enter the competition, you can spend the 48 hours most efficiently.
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