Houdini Technical Papers

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Hi, I'm starting to get comfortable with interface and workflow and very interested in effects. I was just wondering if there are any technical papers out there about the simulation models used in houdini's RBD, fluid/pyro or cloth? The master classes and help documentation are really helpful but a little extra information on how or what came about the solve could be a good knowledge in using the solvers.

Thank you very much!
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