GTX570 newest driver.
win7 x64
opengl 3.2 viewport mode with “High Quality Light shading” turned on
“Mantra surface model” applied to ploygon sphere.
tested with all kinds of lights
the object surface disappear.
I do something wrong or its a bug ?
Object disappear after clicking "High Quality Light
8355 12 3- James_Burg
- Member
- 153 posts
- Joined: 6月 2010
- Offline
- ripclaw
- Member
- 96 posts
- Joined: 5月 2008
- Offline
- ragupasta
- Member
- 349 posts
- Joined: 8月 2006
- Offline
- SreckoM
- Member
- 379 posts
- Joined: 12月 2006
- Online
- James_Burg
- Member
- 153 posts
- Joined: 6月 2010
- Offline
“Thank you for your bug report regarding ‘Object disappear after clicking ”High Quality Light shading“’ in Houdini 12.0.543.9.
We will not be responding to the information submitted unless we require more information.
For general technical support please see our Technical Support page.
Please do not reply to this email. This is an outgoing message only.”
———————————————————————————
Some one can confirm if its happening in Linux and OSX ?
We will not be responding to the information submitted unless we require more information.
For general technical support please see our Technical Support page.
Please do not reply to this email. This is an outgoing message only.”
———————————————————————————
Some one can confirm if its happening in Linux and OSX ?
- Houdinik
- Member
- 27 posts
- Joined: 4月 2011
- Offline
- Nightwalker
- Member
- 8 posts
- Joined:
- Offline
- James_Burg
- Member
- 153 posts
- Joined: 6月 2010
- Offline
- jimc
- Member
- 295 posts
- Joined: 10月 2008
- Offline
If it matter's I'm seeing the same thing - just got a new Quadro 4000 card, and the latest Windows 7 drivers. Bummer
I do now have the option of selecting OpenGL 3.2 for the viewport (which I've selected and restarted Houdini 12), but no lucking getting the Advanced lighting to work.
This is from the Help dialog:
Platform: windows-x86_64-cl15
OpenGL Vendor: NVIDIA Corporation
OpenGL Renderer: Quadro 4000/PCIe/SSE2
OpenGL Version: 4.2.0
OpenGL Shading Language: 4.20 NVIDIA via Cg compiler
Detected: NVidia Professional
2048 MB
295.73.0.0
I do now have the option of selecting OpenGL 3.2 for the viewport (which I've selected and restarted Houdini 12), but no lucking getting the Advanced lighting to work.
This is from the Help dialog:
Platform: windows-x86_64-cl15
OpenGL Vendor: NVIDIA Corporation
OpenGL Renderer: Quadro 4000/PCIe/SSE2
OpenGL Version: 4.2.0
OpenGL Shading Language: 4.20 NVIDIA via Cg compiler
Detected: NVidia Professional
2048 MB
295.73.0.0
- mikefx
- Member
- 1 posts
- Joined: 3月 2012
- Offline
- Scratch
- Member
- 33 posts
- Joined: 3月 2012
- Offline
I would like to ask for an update of all of you guys
For me, nothing changed here with the new production build update for houdini 12 where they said they had furthermore improved the viewport. Is that right? What about your systems guys? Working now when switching to HQ or still broken?
SideFx, please fix this. It has been a very cool feature in H11 where it worked perfectly. You promised a “enhanced viewport” in H12 but all I see is either a mess, or nothing, or blackness, or white objects as soon as I try to use advanced vieport features.
Hope you guys at sidefx manage to fix this! It would be great!
For me, nothing changed here with the new production build update for houdini 12 where they said they had furthermore improved the viewport. Is that right? What about your systems guys? Working now when switching to HQ or still broken?
SideFx, please fix this. It has been a very cool feature in H11 where it worked perfectly. You promised a “enhanced viewport” in H12 but all I see is either a mess, or nothing, or blackness, or white objects as soon as I try to use advanced vieport features.
Hope you guys at sidefx manage to fix this! It would be great!
- jimc
- Member
- 295 posts
- Joined: 10月 2008
- Offline
- Scratch
- Member
- 33 posts
- Joined: 3月 2012
- Offline
-
- Quick Links