Mantra Surface Environment Map

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Hi all,

Ive noticed the mantra surface shader is missing the environment map tab ?
Is it just me ? if not how can this be fixed where does the vex env node need linked into ?

Thank You
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Please log a docs bug for this at http://tiny.cc/hou [tiny.cc]

I think it was removed in favour of getting everyone to just use Environment Light objects. I reckon that the old behaviour can still be achieved by using light masks if you want it to just be for a single object.
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Also ive noticed on the mantra surface shader the reflection mask map is not working, is this also an issue for others ?
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