Wondering does anyone know how to import animated geometry into the sop solver without using a blendshape node, as the method i found on the forum isnt working for my setup ?
What i currently have is animated geo going into a dopnet, then using vops to find neighbouring points based on a group to spread a color value. This works fine however it doesnt update the position.
I have tried origin expressions but dont seem to work and I do understand that using options like deforming geometry makes the sim start over again so is there a way around this ? A simple example file would be awesome if possible.
One way is to create a copy of the Geometry after every solve using “copy data solver”. That way you can access previous Geometry in the SOP solver with a object merge, even if you are using animated geometry.
what's wrong with blendshape or VOP approach? why it wouldn't work for your case? I am using that all the time, or attribute copy all are pretty much similar