Exporting mesh as geo/bgeo with "world"/objec tran

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Hi!

i'm exporting a simple polygon mesh surface node as a geo.

The problem is that all transformations done on the object are not visible or applied in the geo. I understand why, but is there anyway of applying this transform before exporting? Or at least write the “world” transformation in the file?

ps: i am a houdini noob

//Chris
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create another object and then use an Object Merge SOP to bring in the geo
then write it out…

HTH
Michael Goldfarb | www.odforce.net
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SideFX
www.sidefx.com
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