Hi,
Related to my other cloth post, I cannot get the funkytearing example to have H10/H11 behaviour in H12.
First I need to lower the fan force /1000 or it completely explodes, not sure why ? Has something changed in the way external forces are handled ?
Else in the masterclass, around 1h09 there is mention of a rule preventing single polys from being teared, to get only groups of polygons being teared which looks better.
In H12 I get lots of single polys being teared off alone, has the rule been removed ? Does it need to be renabled somewhere ?
Thanks a lot
Vincent
fixing cloth funkytearing example from H10 crumpling in H12
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