Naiad crashes if it reads bgeo file created in Houdini 12
Following are the steps that i am doing-
- Create Box in Houdini12
- Animate it by translating in any direction you want
- write it in bgeo format
- read the file in Naiad using mesh-read and play
* Naiad crashes if we read bgeo file made from houdini 12.
Is there any solution or is it a bug?
Thanks,
Harsh
Naiad crashes if it reads bgeo file created in Houdini 12
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