http://www.wired.com/gamelife/2012/05/ff_unreal4/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+trblogposts+%28Hottest+blogosphere+items%29&pid=2552 [wired.com]
is this ‘Real time VFX-tool’ ?
Epic’s Unreal Engine 4
4247 1 1- rhapsodiian
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- stjohn
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Sure, as long as everything you need to do looks like Unreal 4 FX.
Viable for previs, I suppose, but you still have to create all those FX for the Unreal project asset library. I think the pain of realtime rendering would be offset by the lack of flexibility/controllability and the experience of using the Unreal editor.
Viable for previs, I suppose, but you still have to create all those FX for the Unreal project asset library. I think the pain of realtime rendering would be offset by the lack of flexibility/controllability and the experience of using the Unreal editor.
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