fire look development

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Hi again,

I've got a question concerning pyro look development. I emit from a moving source and keep getting some kind of blobby shapes no matter how much turbulence i add. And I just cant figure out what to change get more streamlined flameshapes.

What do i need to adjust? The source, the prosolver, the shader or everything? Can anybody help me please?


Cheers,
Stefan

Attachments:
030_fireDev_v002_sf047.hipnc (1.3 MB)

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Hi Steff,

So I took a look at your file. I saw you are not playing with the shaping tools at all. These can really change the look of your fire.

Do you have a reference of what type of look you are going for?

If your source is moving I would stay away from turbulence, because the movement will create that anyways. Try playing with the shredding and sharpening tools. Also adding a gas wind with some randomization on it can give it a cool look also.

I will try and put something together when I get home tonight.
Jeremy West
FX artist
www.jeremymw.com
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hi jeremy,

sorry for my late response.

The problem is that the source should moving pretty fast in the end so the fuel emitter will change position completely in every frame BUT the fire should be more or less fully developed in that one or two frames without having a explosive look.

Here is a reference pic how the fire should look like.

and yeah i totally forgot about the shaping tools - but do they really change the sim that much?

cheers
stefan

Attachments:
fire ref.jpg (784.1 KB)

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