Clay Material
3617 2 2- akim_hobo
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- old_school
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I can't speak as to whether this was on purpose or not, looking at the Surface Model VOP inside the Clay shader SHOP which actually manages the Alpha and has this parameter in place but not hooked up as an input parameter, it will automatically default to pick up any point attribute called Alpha and uses this to multiply the Alpha channel. It's always on with the default Clay shader.
Given that the other Use Point Color parameter is available as a shader parameter, I am suspecting that this is an oversight and therefore a bug.
Please submit this bug to support at sidefx.com.
Given that the other Use Point Color parameter is available as a shader parameter, I am suspecting that this is an oversight and therefore a bug.
Please submit this bug to support at sidefx.com.
There's at least one school like the old school!
- akim_hobo
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