flip fluid tank question

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Hi everybody!

I faced a situation that i believe is really easy to solve, but i have no idea how exactly.

I need to make an ocean surface, and i'm creating flip fluid tank for that, but the fluid is interacting with the walls of a tank. Ofc i want to remove this effect, so i uncheck bounding box for the fluid exept y. And the result that i get is that all the fluid goes away from the sides, and dissapears.

And i want to make constant amount of fluid in a tank, but just not interacting with the walls. Exactly like in realflow or like is this video https://vimeo.com/40215700 [vimeo.com]

So do you guys know that is the way do to it?

Thanks
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Try to mimic it width animated procedural texture. Or play width simulations without turning off the boundaries. Liquid must go away without boundaries - it's just spreads out because of gravity force.
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yes i understand that it comes from gravity, i'm just wondering what is the way for the liquid to act as liquid but not spread away.
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