\\ many keyframes slow down houdini

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hi,

This happens while character animation.
After changing 300 Constant channels to linear I got some real bad playback problems (3.5 FPS just the animated mesh)…

I didn't use any fancy stuff. Not even Ik, no curves at all but a few blend objs.

Is there anything I can do to make it a little faster? cause now there is no way to go further with this performance.

(I work with a Nividia Quadro 2000D)

Thanks!
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