As i am new to Houdini, i was just modeling this chair to get to know the modeling tools but i have no idea how can i connect the two polygons to create a new set of polygons. You can check the image.
I tried “poly knit” but the new poly set is triangulated. Is there a better way to bridge polygons?
I went through some “poly knit” threads but didn get much help…
how can i connect two polygons/primitives?
7883 7 1- mukesh131silent
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- zdimaria
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- mukesh131silent
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So that's how its called!! polyLoft… I've been using for several days now the extrude/merge approach since the bridge SOP didn't work for me (since i wasn't using NURBS …) and I couldn't find a “polyBridge”
On the same subject is there any way to make it NOT triangulate the resulting mesh..? or should I keep to my extrude/merge approach for that?
Thanks zach!! (by the way beautiful reel on your website )
On the same subject is there any way to make it NOT triangulate the resulting mesh..? or should I keep to my extrude/merge approach for that?
Thanks zach!! (by the way beautiful reel on your website )
- zdimaria
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On the same subject is there any way to make it NOT triangulate the resulting mesh..?
i cant remember the procedural way off the top of my head right now, but in the mean time you can hit 3, select the edges and use a dissolve sop on them, followed by an edgecusp.
Thanks zach!! (by the way beautiful reel on your website Very Happy)
zak*, and thank you!
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