FLIP emitter and SOP source

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Hi, can anyone help me determine the random particles emitting from the scene? I use the shelf tools available in H12 to create FLIP fluids emitting from a source geo. Usually a circle or grid. Then, not modify anything that has something to do with the SOP source, etc. The problem is, which I encountered in different project scenes, particles are emitting from old locations, when I translated the geo source, or particles are emitting from the origin(0,0,0). This usually happens, or at least I notice, when I have put some time on the scene and render it the geometry. I was wondering if there's a setting to reset caches (it shouldn't be cache because the unwanted particles stay after re opening the file) or reload the emitter/particles. Does anyone else encounter this? Can you please advise me on what to watch out for. Thank you and happy working!
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Here's the file. Hope it gives you more idea on what I'm trying to say. Basically I have an animated Polygon shape that's emitting FLIP fluids. After rendering with 0.025 particle separation, particles are emitting from the origin(0,0,0). I don't recall those emitting in 0.05 separation. This happens to me a lot. Hope someone shares a solution. THank you!

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