CG Masters presents Cracking Surfaces in Houdini 12

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FX TDs often need to crack, break and simulate buildings, roads and other hard bodies. Raymond Corbett, Houdini Master, provides a straightforward technique for creating an animated fissure and then passing the geometry over to DOPs for simulation. 3.75 hours.

http://online.cg-masters.com/videos/software/6 [online.cg-masters.com]
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