Applying a displacement map for keyboard

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Okay was wondering how I would pull this off, I watched a few tutorials but was wondering about other methods.

The other way I tried before was to divide and use bricker polygons, but that is not very controllable.

Lastly I can model it from scratch and just use poly split over and over again.

I tried applying a displacement map to a box for the keyboard and that for some reason did not work. Do have to UV map that?

Attachments:
keyboard.hipnc (79.4 KB)

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