Biomech beasty
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- AlexNoq
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Couple more updates, now with texture maps.
Turntable with some basic animation:
http://vimeo.com/40403233 [vimeo.com]
Turntable with some basic animation:
http://vimeo.com/40403233 [vimeo.com]
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Here's some still from a turntable of the creature, basically finalized at this point. All rendered in Mantra using PBR (I *LOVE* PBR in H12 by the way!) and ray tracing. Two passes were used, one for a a beauty pass (PBR) without the fog, and another for the fog using matte shading for everything but the fog. The fog was simmed using the dry ice preset as a starting point.
Materials were based on the standard Mantra Surface mat, with the biomech body material using some custom bits - added a “de-gamma” node to get the color map to look right, and added texture map driver for spec intensity.
Materials were based on the standard Mantra Surface mat, with the biomech body material using some custom bits - added a “de-gamma” node to get the color map to look right, and added texture map driver for spec intensity.
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