Hi.
I have problem sourcing velocity with new nodes (Fluid source SOP). It has only “Stamp points” mode and if i have for example Primitive Sphere (only 1 point at the center) or simple box (8 points) i don't get proper velocity volumes.
What is the right way for sourcing velocity from such primitives (or volumes)? I ended up scattering points, transforming them with initial geo and sourcing velocity from them.
On the other hand there is old way - use source relationships and enable them in solver. In this case i don't need even v attribute. All i need is change type to Point Velocity in Relationships tab of the solver and it somehow calculates proper field.
As i understand it is Gas Calculate under the hood, which uses index field of all the sources (all dyn. objects in source relationships) and for EVERY(?) voxel computes velocity. Am i right? Or how does it work?
I attached simple example (used source relationships).
How can i achive same result with new nodes (smoke follows movement of the box) without changing box object to add more points to sample vel field.
BIG thanks in advance.
Source Relationship VS H12 sourcing
1459 0 0- bloomendale
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