Hi guys,
I am relatively very new to Houdini and would like to seek help from all you Houdini Masters.
I would like to know:
How Can I achieve the original color of my texture map in Houdini Fur because when I try to apply my color map I don't get the desired result which I suppose is mainly due to the color ramp provided in the diffuse section of Fur shader.If I make it white it make texture too bright which is kind of multiplier.
Also I would like to know if some one can describe the function and implication of blend color map ramp in fur shader, unfortunately Houdini's help doesn't provide much info related to its' function and use.
I would also like to know how can I generate or take out the length map as an image file so that I can further make necessary adjustments to the map in another paint programe such as Photoshop.
Does Houdini support feature such as UV set which is very helpful in software such as MAYA for distributing and using UV space in more appropriate manner.
Can we use custom curves with Houdini's Fur, if yes then how what is the procedure for it.
How can I implement new hair model with Houdini.
Hope you guys would disregard my lack of knowledge of Houdini and would come forward with some reply for my better understanding of Houdini.
Houdini Fur related queries
6348 4 1- mohitsherman
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- mandrake0
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i havent worked with houdini fur but maybe this can help:
http://www.sidefx.com/index.php?option=com_content&task=view&id=1409&Itemid=344 [sidefx.com]
the sick thing about houdini fur is you have complete code acess… good luck.
http://www.sidefx.com/index.php?option=com_content&task=view&id=1409&Itemid=344 [sidefx.com]
the sick thing about houdini fur is you have complete code acess… good luck.
- mohitsherman
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- mohitsherman
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- Stalkerx777
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Yes, of course, houdini have support of multiple UV sets, because UVs - is just a regular vertex/point attribute. You can have as many of them as you want.
There is a layer sop for that
http://www.sidefx.com/docs/houdini12.1/nodes/sop/layer [sidefx.com]
After that you can access particular UV layer in shaders, just by importing parameter with Parameter VOP, or you can use Shading Layer VOP
http://www.sidefx.com/docs/houdini12.1/nodes/vop/shadinglayer [sidefx.com]
To make fur work with UV layers, you need to dive into fur shader, and import your uv attributes….
There is a layer sop for that
http://www.sidefx.com/docs/houdini12.1/nodes/sop/layer [sidefx.com]
After that you can access particular UV layer in shaders, just by importing parameter with Parameter VOP, or you can use Shading Layer VOP
http://www.sidefx.com/docs/houdini12.1/nodes/vop/shadinglayer [sidefx.com]
To make fur work with UV layers, you need to dive into fur shader, and import your uv attributes….
Aleksei Rusev
Sr. Graphics Tools Engineer @ Nvidia
Sr. Graphics Tools Engineer @ Nvidia
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