This might be the worst question ever asked here but I'm going to ask it anyway.
How do you texture a box without edge consolidation so that each face has from bottom left to bottom right clockwise these UVs: 0,0 0,1 1,1 1,0. I need it for a Game engine I'm making. It should be fairly simple but I end up with only 2 faces working and the rest smeared (stripes of the first row of pixels) when I import the Obj. It's not the engine because I've used arrays before I made the object loader and the loader works on third party models fine.
Texturing a box.
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- tamte
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- anon_user_63541013
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- tamte
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- anon_user_63541013
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