question about vfl, compilation and context ...

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Hello,

I am making some attempt to compile .vfl file taken from this website :
http://opengl.jp/houdini/vex/ [opengl.jp]

I didn't try all these files but I failed to compile them except one : the “dented.vfl” in the “VEX Sample Codes III” section.
For the others files I tried using “vcc -l my.otl my.vfl” command, I obtain thir error message:
CHOUDIN~1.343/houdini/vex/include/prman.h:96:1-5: Error 1091: Invalid context name ‘float’

What does it mean ?
I looked inside the prman.h and try to check inside the vfl but I haven't enough knowledge to see anything different from the dented.vfl.

The other thing is that the dented.vfl is a shader ( surface context).
But then, how to compile to get procedural patterns like “stripes”, “brickers”, “foamy” etc… ?
Or maybe not compil but use the .vfl in vop context ?

Thanks for your help.

Vincent
http://vimeo.com/vbkstudio [vimeo.com]
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