Is there a way to calm the jitterness of a flip sim.
Example:
Static flip point volume with bounds as container. Insert static rbd as volume collsion.
Area around collsion is correct. Area from bounds to collsions become noisy jittery. Once pressure reaches the bounds it ok, but lumpiness shows up over time.
How can the area from the bounds to the collsion be clamed in dops????
Yes a post dist smoothing can be done on the surface points, but I'm wanting the sim to stay calm..
Thanks
jittering flip points resulting in noisy surfaced geo
1311 0 0- gwader
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